25, Spyrou Araouzou, 3036 Limassol, Cyprus
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Senior 3D Model Artist

Job Description:

Join Our Team as a Senior 3D Model Artist!

We’re looking for a talented Senior 3D Model Artist to lead our game art team in creating top-notch 3D models. Collaborate closely with diverse teams to bring our game worlds to life with stunning visuals and mentor junior artists along the way.

Responsibilities:

  1. Lead creation of high-quality 3D models, textures, and materials for characters, environments, and props.
  2. Mentor junior artists, fostering their growth and ensuring artistic quality.
  3. Maintain consistency with project vision and technical specifications.
  4. Optimize models for performance and efficiency.
  5. Stay updated on industry trends in 3D modeling.
  6. Collaborate with technical artists to resolve integration issues.

Preferred Qualifications:

  1.  Bachelor’s degree in Digital Arts, Computer Animation, or related field.
  2. Minimum 4 years of CG modeling experience with expertise in various art styles.
  3. Proficiency in 3Dsmax, V-ray, and other industry-standard 3D software.
  4. Strong grasp of anatomy, form, and texturing/shading techniques.
  5. Leadership experience and a passion for mentoring.
  6.  Preferably experienced in large-scale project development.
  7. Fluency in English.

Benefits:

  1. High salaries commensurate with experience
  2. 13th salary
  3. Remote position (option)
  4. Sea-view office on the Limassol coastline (relocation option)
  5. Excellent relocation package for selected candidates applying from abroad
  6. More exciting benefits as we grow!
  7. Lucrative relocation package (option)

Position options:

  1. For Non-EU applicants we have excellent relocation package.
  2. For applicants from EU and selected Non-EU countries in Europe we have options for remote position or relocation package.

Why Join Us:

Be part of expanding organisation with huge growth potential. You’ll be among the first in our European team, with loads of opportunities for career advancement.

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